Can anyone tell me how I can combine nurbs in Maya so that everything stays together when I scale my object?
You cannot "combine" nurbs patches like you would polys. It sounds like you have contruction history on for the pacthes you are scaling and thus the problems. Delete history
That's what I thought too but it doesn't work. I have an object created out of nurb-squares that are lofted and have attached curves. I don't know - maybe that's the wrong way to build something...
Thanks anyhow!
delete the curves then group the surfaces
it worked...thanks