Does anybody know how to combine or merge many nurbs surfaces down into one object in Maya?
I have grouped the 25+ nurbs surfaces and arranged them properly in my outliner so they move, rotate, scale as one object, but I can still click on any part of it and delete, or move that single piece. I want one object.
I am creating a white fluffy dandelion. I have about 25 nurbs cylinders going into a bud, then the stem and a few other surfaces. Right now I am duplicating this group over and over to make the dandelion, but it is slowing down my G5 Mac (4gb ram) and crashes often so I'm thinking if I can make all of those 25 nurbs cylinders, etc. one object in the sense where I cannot manipulate any of the pieces, just the object itself, then it won't keep crashing. I'm looking for the pre-compose function of After Effects in Maya.