Ok, so I am doing an animation where I have to have a bubble break off of the surface of an object and vice versa. It doesn't have to be one continuous shot so I'm set if I can just get the bubble to break off of the surface.
My problem is, I can't find a good way to do this. What I need is what I can best describe as 2 seperate bodies of water floating in zero-G. When one body/bubble touches the other, they become part of the same body.
Any ideas? Is this clear enough?