Hi *again
*
What function -flags must I use, or how do I retreive a face's index keys to it's texture Coords?
ex:
polyInfo -fv eyeL_hiShape.f[0];
// Result: FACE 0: 47 1 45 44
-> 47 corresponds to the vertex at the 47th position in the mesh vertice list. From this I know the polygon consists of vertices: 47 1 45 44
Now I would need to know info such as this:
mu 0 4 115 31 110 112
Those values: (0 4) 115 31 110 112
(0 4) currently it's only one uv set...and 4 is easy to calculate once the other numbers are known.
But the others are important to have ![]()
Have a nice weekend!!
/sumo