Iam working with a human body model with muscles, skeleton,complete with the Circulatory System, Nervous System, Lymphatic System and Digestive System, Kidneys, Endocrine System ect. Its pretty much a complete human body. Ive been trying to RIG this beast in 3DS MAX 9/64 and 3DS MAX 2009/64. Does anyone have any suggestions on what would be the best way to rig a heavy poly meshed model. Iam running a Quadro FX 4600 on a Dual Quadcore 16 gigs of RAM. Even with these specs my FPS while in shaded mode and assigning Vert weights ect runs around 3 to 5 FPS pretty much making this technique impossible and a pain in the backside. Also with this model I want the forearm bones to cross the same as a real human arm. Any solutions guys?