Thanks for replying. U r actually correct cause my materials seems to be okay but I am not sure if the correct amount of reflection/refraction is even right which makes things a little be more complicated in the long way. I was just not sure about lighting itself, and so far in this scene I have final gather but not GI yet. I let u post as it goes. Thanks a lot. Let see what I can do with this.
QUOTE(Joojaa @ 01/06/09, 05:17 AM) [snapback]298250[/snapback]
Well there's more than that. You nee dto first account for computational insides of the system working difeerent form what your monitor does so you need to have all data linear in renderer.
Second no model is EXACTLY like the one in reality. That just DONT happen EVER. It can be acceptably close. And in general no you dont need the exact same light to look the same. Some of the lights contibute so little it doe snot matter.
On the otherhand diffuse refelctins form surfaces contribute in reality more than beginning 3d artists usually think. So you will need to get your gi solution right. OR use coregraphed, noreal lights to simulate the effect.
so in reality its
1 light- 1 source of energy- infinitely many shadow positions