i've rigged my character. then i add some eye bland shapes the prob is that when i move the head and then lift up the bland shape- the head return to his 0 position (i guess since the bland shape node is higher in hierarchy) anyways- is there a way to connect the blend shape node to the had joint or so? all i want is to find a way, so that my eyes blend shapes will move with the rig..
p.s: mabie i can change the tweek of it so thet the skkin of the rig will be affter the skin deform of the bland shape.. the problem is that i cant found a way to do so and it's realy sad.. it's been a week and i just cant found a way..
hi thanks.. i test it, but i couldnt do so (cause i deleted the 'non deformer history' of the target object. i should've keep the non deformer history, otherwise its delete the Node of the Skin Cluster)
but fortunately, i had a version of it befor i deleted the 'non deformer history' so what i did at the end was:
i went back to the file with all history incloded
than i creat the blandshaps and select the “Front of Chain”