Hi Alex,
I did this, but the time1.outTime attribute does not always update. If I drag the time or hit play, the deformer does not update untill the time slider comes to a stop.
I basicaly created a time attribute on my deformer and connected it manually in maya with time1.outTime, since I could not figure out how to get to the time1 node from within my deformer.
Eventhough time1 does not seem to work for my update I am curious to know how to get to the node without having the user select it.
So two questions remain:
1) How do you connect an attribute to the time1 node from within the deformer like in the postConstructor?
2) How do you get your deformer to update at every refresh? (note my deformer is driven by expressions, so there are no keyframes).