I have modelled a city for a student project and I now would like to put a windows texture with constant little white squares, to give the effect of room lights on my buildings.
I will be using global illumination, so the windowed texture will be in a shadowed area.
I cannot find a way of illuminating the squares constantly to give this effect?
The texture has an alpha channel so I can hide the black background but I still have no way of illuminating the squares.
I cannot use a constant material because I need the material underneath the texture to be blinn.
hope you know what I'm trying to say, thanks in Adv.