Hello,
I'm working on a character where I am trying to rig the collar bone to a shoulder control handle. When I orient constrain the left collar bone to the shoulder control handle, everything is fine. When I try to do the same technique to the right collar bone, it rotates into a bad angle. I then zero out the rotation, move the shoulder control handle again, and it pops the the ugly rotation angle again. To give a little history of how I got to this point, I mirror the left arm to create the right arm, I then rebuilt all of the joint orients so that both sides have positive Z rotation. I would just create new bones, but this is the control rig for a bound rig, and then I would have to duplicate the effort there. Plus I've run into this issue enough times to know that there must be some way to easily resolve this issue. If you have any insight into this it would be greatly appreciated.
Thanks
Steve