Hi everyone.
You'll see. I've got a continuous texture (up is down, right is left). I've this texture in color (texture), and displacement (alpha), perfectly prepared to be tiled.
Now, in my imported obj model with uvs off I want paint the two textures at one time, but I only get displacement (beeing check Zadd and Color(rgb)). If I unchek Zadd, then I can paint color, if I check again Zadd to activate it, then again only I can paint displacement. Am I done something wrong?.
The Other question is, how can I do for painting continuously?. When I'm painting, the copys of textures add ones over ones, getting non equal deep painting neither continuous texture, nevermind the stroke I choose, I finish with wrong paint mode. How can I get paint a perfect tiled continuous texture?.
Thanks to everyone for our time and patience with newer users.