How do I set up a node that all my emitters are connected to that I can use to control the rate at which my particles are emitted?
you'd add an attribute to an object and then connect that attribute to the rate of all the emitters using the connection editor
is there a specific object that I could use? like some sort of value object?
the "object" could be anything.. usually you'd create a CTRL object that is a curve or locator so that it can't be rendered
When you are in the attribute editor you will see different types of attributes to add such as a float or integer
awesome. Thanks