QUOTE
you said, I dont need an orient constraint for toggeling between FK and IK-chain?
would interest me, because there are also some other small stupid problems (sometimes the blending from IK to FK is very weird)
Although you specifically addressed this to Joojaa, since the post has been unanswered for more than a month, I would just like to share some stuff...
We can toggle from FK to IK by:
enbaling IK FK Control on the ikHandle node\IK Solver Attribute section.
To switch from IK to FK. Ik blend=1. Position a pose using IK.
2.1 set a key on the IK handle AND all the joints that will be manipulated through FK (without manually altering the transformations). --> This ensures that the IK is used and at the same time specifies a starting point for the FK-driven motion.
2.2 on a later keyframe, set a key on the IK handle with Ik Blend=0 to enable full influence of FK. Manually manipulate the joints previously keyed to the desired pose, and set the keys for all the manipulated joints.
3.0 We can expect a smooth interpolation as the IK recedes and the FK grows in influence.
4.0 As for FK to IK it's just basically the same: key the ikHandle with Full Influence of FK using Ik Blend=0, key all manually assigned rotations. On a later keyframe, set Ik Blend=1, pose using ikHandle, key ikHandle. That's it we're back to IK.
There we have it IK - FK toggle with no Orient Constraint.
Pardon me if my post was too "step-by-step". You probably already know about this... but just in case this can help you or others, my time was well spent.