Is there any way, using MEL script or code, to control how fluids are converted into polygons? There is no option window and when I convert fluids to polygons, the polygon count is HUGE and my scene is slowed down tremendously.
Currently the speed problem is the poly merge vertex operation being done( behind the covers ). We are working on this. The only thing you can do currently is lower the resolution of your fluid. The triangles are generated at the resolution of the fluid. The more complex the fluid(the more internal boundaries and such) the more triangles generated. The limit is determined by the fluid resolution... I think the max triangles possible would be something like 6 * fluidResX * fluidResY * fluidResZ.
Duncan
Thank you so much!!!! That helps a lot.