I have a wake that is almost ideal for my scene - but, I need to slow down the noise/movement of the ripples and foam. My ocean is very slow but the wake retains its speed and the ripples left in the wake look far to fast. I have been through as many settings as i can find to try and find what controls the actual texture/ simulation but no joy.
I was wondering if it was something controlled by the texture of the fluid texture? - i noticed an expression appears which mentions foamTexture and foamSpeed but i havnt really used expressions so was wary of touching it.
It takes so long to change things and then test render - any help would be much appreciated