Hello Everyone,
I'm desperatly looking for a way (a script i suppose) to convert all the mia material of a scene to Lambert or Blinn.
This way i won't have to relink one by one all file textures, choose diffuse color etc in Unreal Engine (after the FBX export/import).
Thanks in advance for your help ![:slight_smile: :slight_smile:](/images/emoji/emoji_one/slight_smile.png?v=3)