Doest anyone know that if it is possible to convert ocean to poly?
sure. its Modify->Convert->Displacement to Polygons
Thank you for the response.And how can I keep the ocean animation on that poly???
You hve to recreate the poly every frame. (and no theres not a better way)
This si why ocean uses the height field node for preview. And basically the only renderer you'd need to do this for is the vector render rest turn it into polys themselves.
Thank you so much for answering my question.I'm wondering if there is a plugin or script to convert ocean to poly every frame?
well one is not hard to write, it is after all just a for loop with 2-3 calls inside. However the big question is what kind of tessellation settings you have. Because if you have tessaletion thats not feature displacing you could possibly just bake the animation out as a blenshape node.