ive been trying to render my project and it keeps on crushing during full antialise render. the project consits of -a few nurbs objects with maps and environment maps -some reflectins some lights.
not that unusual.
not to talk about trying to render with motion blur it crushes before even rendering the first frame. i couldnt work it out and know i have to baby sit the renders which is a bumer. any advice ??
-Are you trying to render on several machines? -If so, do you do it with a batch render on each machine or with the render slaves functions?
-Have you tried to export your scene to mi2 files and to batch render them? -Or does your problem only occur when you render through the interface?
-Do you have some shaders (volume, camera, etc)?
-Have you searched for answer in this forum and on the Softimage XSI list archive?
Sometimes the only solution is to create a new project with your scene, and to remove one by one the objects and test render until it stops crashing. When it stops crashing you now know wich object is causing the problem, so you'll be able to rebuild it.
How much RAM do you have on your machine? I found that 512 is the minimum to run XSI to its full potential, and if you have less than that you might experience some memory management problems. Also, do you have at least 300 Mb of free space on the drive where XSI is installed? And finally make your page files constant (by writing down the same number in initial and maximum sizes).
But of course I can be wrong.
One last resort solution is to uninstall then re-install the package and see if the problem still occurs.
Which MotionBlur are you using? 3d blur can be pretty demanding at times, and often you will see that estimated MB gives almost as good results. Remember to check deformation blur if you're using skeletons.
Do you have more then one a pass? Sometime XSI dont like to have more then one pass. If so take one pass of your scene and delete the rest. Make a new scene and rebuild the pass that you just deleted. Render separately and recompose.
Try that. I know its a long way to the final render but if its work???