Hi Joojaa.. Thanks for your answer.
Actually I don't care about Mesh or UVs, because I want to write a animation tool : be able to mirror/swap transforms, and so on, poses.
Car about local transformation is easy. But I want to be able also to mirror it in workd space, regardless to a user object (root of a spine for instance)
Later on my rig, I will tag object to know if they are express primaru in local (FK parts) or world (IK part).
All is almost done. Just miss this world mirror stuff ....
Any idea?