I'm trying to create a simple cape for a character on a Bike.
It has to flap in the wind and look good and stuff!
However, i have made it as best i can and the cloth stretches in the middle inexplicably.
Does anyone know how to make the cape roughly the same size whilst still responding to air and turbulence field in my scene?
(i have tried soft bodies and goals, IK Spline with cluster etc and haven't been able to get anything to work properly)
any help or solutions would be gratefully received!!!