Ive finished modelling a computer and am now trying to texture it. Im having trouble getting it to look real because the surface of a some computers (like the one im making) is slightly rough and not perfectly smooth. Ive tried using a bump map but on some parts that i texture the bump map stretches and deforms.
Is there a better way to acheive this look and if not does it mean i have to make a different bump map for every part of the computer.