QUOTE(Steve555 @ 11/21/05, 12:10 PM)
Imagine the outline as a loop of wire; then imagine you are holding a big square deformable grid, and walk towards the outline. The grid will wrap to the surface of the outline with the simplest shape possible.
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Yes planar does a a deformable grid thats then wrappable.
Problem with this methoidology is that the plane must cross all the points, NOw this is all spiffy if the points themselves are all on a nice curved surface, but odds are they arent so if even one of the point sdeviate a bit form a plane more than a confortable degeree you hget a ahuge problem, since then you will get a crease on the surface shape. NOW its toataly random whatre the crease ends up going, so you end up witha a surface that Notice that the crease would be difficxult if its even a small noise. So youd end up with something random.
Now its easier to project this stuff on a aplanar and then curve the surface. THisway youl ensured that you get the ponts on a nice curved surface. instead of arbitrarily random one.
OR draw the stuff aon a surfcase tahts curved the way you want and is live. THis second method also takes a way your problem wich si that you can only place curvve points confotrably in 2D.
Now since youd have to rely on some other means to ensure the surface is curved properly why then not do the shape first planar the deform the planar? Its no more work, offourse then you cant work wichway around you like but thats allways a issue.
NOte the methodology is not a atorkaround but rather a better way to work. No matter if sucha tool exsisted or not.
But trimming and curves in the underwold of the object can make wonders to you on any curved shapes, with superior precicion!
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