Folks,
I have 36,000 vertex positions, and I have their connectivity info for these vertices forming 66,000 triangles.
This will form a terrain. Since this is not on a regular grid its bit different then DEM's
Data looks something like
Vertex positions
x y z
3.0 2.0 1.0
3.0 4.5 1.0
.
.
.
so on 36,000 vertex
Triangles (Vertex connectivity)
0 1 3
4 6 5
.
.
.
so on 66,000 triangles
How do I go about creating this mesh?
I would also like to keep the vertex id as in data file as later on I'll be using this mesh as a soft body and deform it using synthetically created PDC cache files. (So the vertex id needs to be in particular order)
I can use polycreatfacet command to create triangles. But how do I create a mesh which is correctly stitched?
Again the vertex order needs to be preserved.
Any pointers appreciated.
Thanks
--Amit