Hi
I am looking to create a super-simple particle node in Maya... What I want to do is import XYZ information from a text file, and create a particle system where each particle is based on a line from the text file.
I have managed of course to do this easily with MEL, however it is pretty darn slow... and the standard particle system in Maya is fine for displaying this - however it also has a lot of extra information associated with the node, that I don't need - for example:
this is just for display purposes, so no animation, dynamics, velocity information is required...
I was hoping that writing my own particle plugin would not only import this data in faster, but also make the resulting Maya file much smaller, and faster to work with...
I am new to API, and have David Gould's book (amazing)... but I still need some pointers on where to start 
If anyone can help!
Thanks