Cursor position

Is it possible to access the current cursor position using MEL? If so how? Thanks.

DO you mean the position of the mouse cursor?
if so;
check out autoPlace -um/useMouse.

This returns the actual x and y value of the cursor on the screen not just inside mayas little viewport world based on 0 as the origin. How do I transmute that information into something that can be x and y coordinates that if I type them into a cube or whatnot that it will go to the place in maya's view screen where my cursor is? I hope that makes sense.

you can doe this with scripted context. HOwever you cant do is querry it right now without throwing in the context

Thanks!