This question is specially to Joojaa:) As we were discussingthis topic previously in another discussion. Would you please give me some clue on how to create joints inside custom transform node in Maya API? I need to create a chain of joints inside a custom transform node, please see the attached image.In image it is just three nodes. I want to pass point data as input to the node and want to get the joints as the image shown as output.Is there any example file arround? Would be a big help
if I would get some advise on this.
I want to pass point co-ordinates as inpute data and want to draw chain of joints inside compute function. I can assume I will have to draw the joints in openGL or as Maya joint create function, inside compute().But not sure how to progress, as for output data we can't have data type kIkJoint. A bit intro on this will be really big help.
I did created custom locator nodes, where inputs are "MpointArray" and output is "int", but the locator is handled in openGL within compute fuction. In case of joints, I am not sure if the same technique will work or not. Before starting I want to ensure the rigth track to progress.
Hope I could explain my qustion.
Kind regards
