Hi,
Maya's native PDC (particle disk cache) cache is a huge waste of space and difficult to manage if you have more then one particle system in the scene. Second option is to write (PDB) files where you can specify particle attributes you would want to store but again you can't use PDB in place of PDC.
How about a custom particle cache writer/reader, in which you can write information you would be needing apart for position of the particles such as rgbPP, colorPP etc. Is it going to be tricky using Maya's API? Need some advise or if some one had already done this before then please share some information.
Regards