Hi there,
I am new to Maya but I have extensive experience in programming. I would like to know how I can introduce through plugin development (Python or C++) new spline functionality to Maya? I have mathematical formulas for spline functions that do not belong to the family of NURBS. I would like to use them for curve and surface representation in Maya. Since they are splines, they behave in a similar way as NURBS do (i.e. manipulation of the shape by moving the control points). In principle, I would like to create a plugin that creates shapes with my "custom" splines but then still offers all the functionality and flexibility to modify / render / process the resulting shape as if it was a NURBS shape.
Any help or suggestion is welcome.
Thank you!
You can't herit from MFnNurbs or anything else,you can only herit from MPx# and that is not an option.
Basically you want a nurbs so you need to rewrite all !
That is something crapy in Maya, choose between All or Nothing !
Zap
Thank you for the quick reply.
In that case it means if I want to combine my custom spline bases with Maya, I cannot be as general as if I use their NURBS framework.
Do you know whether 3Ds Max, Blender or Rhino would be better suited for my needs?