Recently, i started to study maya.
Now, i want to make cylindercal object angulated like the bottom picture but
i got stuck in problems. i tried to make that corners angulated but as you see
the surface with corners transfored always pop out or be dented. So to make those
relax, i moved the vertexs of the corners but nothing changed. Of course, i used
bevel but it pops out again. anyone who has know-how to overcome that problems,
please help me