Hey guys,
My name is Daniel Moreno and I am a character Animator + particle effects guy. Please check my reels. Any doubts just email me! thanks!
http://www.danmoreno.com/reel/reel\_eng.htm
Daniel Moreno
Hey guys,
My name is Daniel Moreno and I am a character Animator + particle effects guy. Please check my reels. Any doubts just email me! thanks!
http://www.danmoreno.com/reel/reel\_eng.htm
Daniel Moreno
Well you could actually use something i can view without saving it, and olease use something other than mpeg.
I would omit most of the reel, only 2 or the things in it save the day. I would roll it into yoru other reel, and cut them all down by half.
Hi Joojaa,
Thanks for you comments! What exactly do you think as you said save the day? What do you think is interesting?
Dan
I think the scene with the origami parts is pretty ok for effects. As is sthe red worms one.
The cube thing is sort of interresting for a second but is too long and too much like the origami one for which you should kill the other origami scene. The collapisn sanddunes sthing is maybe good for sotryline not so much for effects tough.
The resta re stuff that bascially anybody even remotely proficeinet with maya should eb able to do. like the pinboard example wich is basically a 2 line expression and a sampler info node. Now had you shown some cool way to make the datafield then it would have been impressive. Same applies to the footprint stuff*. Especially since the feedback is so slow, if on the otherhand it would be labeled as a custm node then fine ok ish.
*tip you can get maya to do this MUCH faster too by disable views during the caching pass.