Ok, I've modelled my character and Im trying to texture him but Im finding that there is a lot of distortion on the texture where the texture coordinates seem to stretch and squash the texture. Im applying a checkered shirt texture to the sleeve of my character. I apply a cylindrical texture projection map to it but the first strange thing that happens is the projection map doesn't surround the cluster object but instead surrounds the whole object and is actually bigger than the size of the mesh.
I resize the texture projection to the angle and size of the sleeve cluster but it renders squashed and stretches, showing some lines all close together and another part really stretched. The texture editor shows that the mesh is unwrapped in a strange way, stretching the polys in one area and squashing them in the other (exactly what shows in the render), and it's too complicated to fix by moving the points in the editor.
The point is, it shouldn't be doing this and I've tried everything, resetting the transforms, freezing the stack, even merging the mesh with another into a totally new mesh but it still deforms.
Interestingly, I had the same problem with my tractor tyres, it would squash the texture at the top and bottom of the wheel and stretch the texture at the sides. To fix it, I found that if I rotated the object by 90 degrees, moved the centre back to 0 degrees and then froze and reset the transforms, it would texture fine, but no other way would fix it. I've tried this on my character but it doesn't work.
Has anyone got any clues as to why this happens? Can anyone help?
Cheers,
KnickKnack