I ran into a problem, that I can't solve. I have a lot of grids in my scene with textures on them. I used the textures alpha to clip the parts of the grid I don't need. So far very basic. It renders out fine. But the Z (depth) images ignoring the alpha on the grids. I have tried the built in Depth Pass also, it did the same.
Any ideas?
Thanks
:::::vik3d:::::