Hello all.
In Maya2011 I rendered my motionVector (mv2DToxik) and cameraDepth (depth) layers in one sequence, in 32bit openEXR format.
In Maya2014 I have issues with these 2 layers.
MotionVector layer in Maya2014 suddenly had a 70's disco effect, means it was scrappy, all frame was absolutely different, not consequential.
The soultion was in Legacy Sampling Mode (scanline turned on, and in miDefaultOptions I had to switch "true" the "trace camera motion vectors" string option)
The problem was solved so far.
The second layer, the depth layer in Maya2014 in Legacy Sampling mode is incorrect. As we now, we have to turn off Filtering in the depthPass to get correct edges in post, but it does a kind of a filtering where the edge of the geometry UNFILTERED incorrectly.
For instance if there is a geometry as a thin tentacle, mop of hair, or a thin wire, in Maya2014 it is unfiltered in a way the render will be a dashed line, pixels not connected. In Maya2011 the unfiltered result was a continous line.
So the 2 unfiltered method is absolutely different in the 2 mayas, and the 2014s pass gives a halo effect in post. All the objets wil have an aura in post depth of field. All the outline will be unfiltered incorrectly by the maya2014. However "Unified sampling" gives a better result, not as good as maya2011's "Adabtive Sampling", but it's good enough. It won't have any halo effect in post.
Now, these two layers (motionVector and depth) have to be rendered in 2 different sampling mode, that means 2 renders, 2 sequences.
So do any of you have a solution, how to render correct unfiltered depthPass under LegacySamplingMode in Maya2014?
This would be a huge help. Thank you.