Directx And Maya

Hi...
I am now using Maya 2008, and I need an .x file exporter. Is there one such plug-in or tool available to do this?
Thank you...

Compile the one that comes with the direct x sdk.

Amway theres very limited, if any use for .x files, because its not like all the instructions you are ever going to need is part of the exportation. Look into using something a bit more robust instead. But asically for any usefull anything you need a custom exporter because the target is custom too.

QUOTE(Joojaa @ 10/31/07, 05:08 AM) [snapback]275671[/snapback]
Compile the one that comes with the direct x sdk.

Amway theres very limited, if any use for .x files, because its not like all the instructions you are ever going to need is part of the exportation. Look into using something a bit more robust instead. But asically for any usefull anything you need a custom exporter because the target is custom too.

Ah... At the moment, I am only aware of .x exports... :\
Usually DirectX SDK comes with a plug-in... however, this November 2007 release does not have one... The only other issue of DxSDK that I have is October 2006, which only includes the Maya 7 plug-in...

They ship with code and maya is code compatile mostly so just recompile the plugin.

3d is not in general compatible with other 3d so no one has yet succeded in makeing a format that carters everybody's needs. Wich is why almost everybody relies on somesort of proprietary code at some stage.

The closest thing for anything global ive seen so far is collada, which sucks bigtime on many things. Because it assumes stuff of the program you cant assume.

Previously i saw "cvXporter".It Exports file with .x format.I thought it is upto Maya8.5, After that i dono.Just try with this.