I am animating w/a rig that uses the hair system to add secondary motion to a mesh (a flour sack from the archive here).
It works nicely, however, while animating I'd like to turn off the hair system as it is not very timeline friendly.
I've selected the hair system nodes/deleted the cache, and also turned
off the evaluation of all nodes except IK Solvers and constraints, but
the hair continues to deform the mesh while animating (and of course it doesn't work when scrolling backward). Can I turn the hair system off? Also, after
deleting the hair cache in the menu, the cache file is not deleted from
the data directory - is that a bug?