I've set up a pre existing model of a skeleton to work with a ragdoll physics test... And it works, sort of...
The problem is I've rigged this model so completey it could practically animate itself... and the rig isn't playing well with the ragdoll.
Every vertibre of the spine drives the one above it. This created a smooth completely bendable spine, but when the rig is parented to the ragdoll elements, the spine still obeys the rules as defined by Set Driven Key... This essentailly makes the skeleton apear to explode... cool, but not what I've going for.
I can salvage this if there is an easy way to disable Set Driven Key, much like IK can be turned on and off.
Any suggestions?