If I zoom my orthographic cameras out far enough, objects that are on the other side of the perpendicular axes start to disappear and the background greys out.
To clarify: if the front camera is in +Z space and it's "orthographic width" is at a high enough setting (typically 27 units or more), then any objects in -Z space disappear and the background turns grey.
I've tried toggling the usual solutions: clipping planes, auto render clip plane, making sure the cameras are facing the objects and aren't on the other side of the objects.
I've found that in such a situation, 2 things will make the objects visible.
changing the orthographic camera to a perspective camera
rotating the orthographic camera
for example: if I change the top camera's X rotation from -90 to -89.99999999, then the objects reappear.
Anyone have any idea what's going on?