Yea, a temporary mesh probably. But it's automatic, so if I change everytime something in photoshop I only update the image, and he does the rest, same with procedural textures, on the fly. Both polys and nurbs are based on points, and displacement is effecting points. C'mon, they could have done that in Maya... (I'm not bitching, I love Maya) I think I saw that once in MAX, nurbs plane deformed by a displacement map in OGL (temporary mesh, whatever, not real time)...