Hello,
I am trying to work out how to transer mudbox geometry from mudbox to maya.
The issue here is the displacement map - the spiders legs are appearing bloated in the maya viewport and are not representative of the mudbox sculpting.
The low subdivision model looks fine in the maya 2.0 viewport.
Any suggestions are appreciated!
Thanks!
![](/system/screenshots/315112/original/imagemaps.jpg?1429110427)