Display problem with geforce 3

I recently pulled a Matrox card out of my system that was causing random crashes when trying to run xsi. It's been replaced with a geforce 3 ti 200 card patched with softquadro using detonator 21.83 drivers which has greatly improved the performance but there is one thing that has gotten worse. When viewing a selected object in shaded display, the UV subdivisions are not clearly visible. Problem is the same when viewing edges in component mode.

Here is a screen capture of the problem:

http://www.pbase.com/image/1346055http://www.pbase.com/image/1346055

Any geforce users experiencing this? Would appreciate any possible solutions. Do the real Quadro DCC cards display selections like this as well?

Thanks

I have not seen this problem before, but did you download the OpenGl 1.3 version fix v1.1?
http://www.highend3d.com/xsi/tools/

It made alot of my problems go away!

Thank you so much! The fix worked.
Very much appreciated Jesper.

Regards,

draz

No Problem!

Hi guys,

I've had problems with my GeForce 3 Ti200 and XSI as well. Just after some details if you guys could help me out.

Are the instructions on where to place the opengl32.dll correct as it seems to have had no effect on my system. Also what settings were used in SoftQuaddro to make the GeForce 3 Ti200 "upgrade".

Thanks for the help - just for a bit more detail on my problem - the lights don't reflect their true brightness when they are set to falloff. The display the brightness as though there was no falloff.

Cheers,

skyPhyr.