Does a UV'd face know what projector it uses?

Say I have a an object with several mapping projections applied to face selections.

INPUTS
polyPlanProj2
polyCylProj1
polyPlanProj1

Does a face know which projection it is using? For instance, if I selected a face on the mesh, is there any way I could query in MEL which of the projections was is used to pass UVs to that face? I am, of course, assuming that the projector is still in history.

--JeffD

Sorry to bump this, but I have yet to be able answer this question on my own. Thanks.

This can be tested by experiment. What happens is that the projection node sets uv values on each vertex. These go in the object. You can delete the history at that point and the projection node is gone and uv info is maintained.

/*In theory there is no difference between theory and practice
In practice they are very different*/