Problem... help..
When I bake simulation on a constraint-driven object in this one scene I'm working on, I get bizarre results:

The keys get shifted + or - 360.... it doesn't matter almost, since the rotation is a full circle everything LOOKS normal int he scene, but... it's a mess if you try to resample the curve or work with it in any way.
I can't figure out what I'm doign wrong.... I can clean this up by hand in 2 seconds, but I'm writing some automation tools and they should not spawn this kind of mess....
Has anyone ever seen this?