So i just finished this bird rig only to have double transformations when transforming the global control.
I did what i was supposed to do in this case which was uncheck "inherit transform" on the mesh and what not. Then it worked!
EXCEPT- The birds wings have feather meshes which are seperate from the main body mesh, the feathers on the left side are working perfectly, its the feathers on the right side, that no matter how i rearrange them in the hierarchy or group them or uncheck the "inherit transform" box, they continue to double transform, im not sure where this extra transform is coming from!
Could it be because i mirrored these feathers from the ones on the left? Is it my blend shape (that has curves/clusters on it)?
why is it just the right feathers??
any help would be appreciated, i hope this made sense. Thanks.
EDIT:
My earlier solution to this was to delete the history, but stupid me didnt realize this messes up the weight painting i did and other controls to the meshes. Therefore i am STILL IN NEED OF SOME HELP. sorry u_u