Does anyone know how to create a drill bit. I have been trying to use animated sweeps but it is not giving me my desired look.
make a cylinder tag the outside edges and extrude them, then use deform twist and scale the bottom points. Below is the script
CreatePrim "Cylinder", "MeshSurface"
SetValue "cylinder.cylinder.height", 5
SetValue "cylinder.polymsh.geom.subdivv", 5
ActivateEdgeSelTool
SelectGeometryComponents "cylinder.edge[20,72]"
SelectObj "cylinder.edge[1,5,8,11,14,17,20,23,25,61,62,64,66,68,70,72,74,76]", , True
AddToSelection "cylinder.edge[62,74]", , True
AddToSelection "cylinder.edge[61,76]", , True
ToggleSelection "cylinder.edge[62,74]", , True
ToggleSelection "cylinder.edge[61,76]", , True
ToggleSelection "cylinder.edge[1,25]", , True
ToggleSelection "cylinder.edge[5,23]", , True
ApplyTopoOp "ExtrudeComponentAxis", "cylinder.edge[8,11,14,17,20,64,66,68,70,72]", siUnspecified, siPersistentOperation
SetValue "cylinder.polymsh.extrudecompaxisop.length", 0.734
ActivateObjectSelTool
ApplyOp "Twist", "cylinder", 3, siPersistentOperation
SetValue "cylinder.polymsh.twistop.axis", 1
SetDisplayMode "Camera", "shaded"
ActivateVertexSelTool
SelectGeometryComponents "cylinder.pnt[0,2,3,10,11,18,19,26,27,34,35,42,43,50,51,58,59,68-70,80-82]"
Scale , 0.309734513274336, 1, 1, siRelative, siGlobal, siObj, siXYZ
Scale , 1, 1, 0.106194690265487, siRelative, siGlobal, siObj, siXYZ
Translate , 0, -1.01969460350512, 0, siRelative, siView, siObj, siXYZ
ActivateObjectSelTool