Hi all:
I have released a new envelope operator that implements dual
quaternion interpolation. It has been designed to replace the existing
envelope operator using the same inputs (deformers, weights, ...). It
can be used with NURBS surfaces and curves, polygonal surfaces and
lattices.
As part of the package I have written a brief explanation that will
help you understand the differences between the traditional and this
method.
You can download it at http://www.highend3d.com/f/4977.html
It's a working release but can be improved. If you have and
suggestion or find a bug, just drop me a line...
Hope you enjoy it!
Fernando