Hi, I am working on a job involving a lot of animated background characters and I'm writing a script to connect bvh input to a character, that was made in setup machine, automatically. Got it working but now I need to be able to tweak the animation and i would like to still have the same control setup machine gave me. To do this I need to duplicate some manipulators and reconnect their attrs.
Problem now is that if I duplicate a manipulator I duplicate all its children too. Now the rest of my scripts does not work cause their are a lot of duplicated names in the scene. I dont want to change my script to know which (example) Righ_Arm_Manip I am talking about cause then I am still sitting with the unnesacary manips in the scene.
I tried to select -hi the duplicated manip and then deselect the manip I want to keep but it is still connected to some of its own children and cannot delete the children without deleting the manip I want to keep. It looks like i have to do a lot of unparenting before I can get my manip duplicated without its children.
Is their no way to make this work???
Any way, gonna just write a script to do this, but I can not belive that their is no default command for this, Thanks!