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DVD 2 COMBUSTION
3D COMPOSITING IN COMBUSTION
(Volume 2, COMBUSTION)

We built this DVD to show you the WHOLE TRUTH about compositing. When
working in a production pipeline, often source materials are coming from
multiple applications and even multiple FX houses. Learn to bridge all the
gaps in your workflow with file translations from Cinema 4D, Maya, Boujou,
PFTrack and Combustion. See how all the products integrate quite well with
each other, and allow you to get the results you need. We designed it this
way to show you the worst case scenario, and how its not that bad after all.
We have all the final footage for the Combustion composites on the DVD-Rom.
If you have any of the other apps, we also included there working files for
those as well.

CONTENT CREATIONS:
Of course we include all of the courseware for this DVD, but that would be
robbing you of the true production experience. We show you how to build the
materials used on this DVD as well! Not only that but we include the work
files of all the applications used on this DVD Rom. This part of the DVD
covers setting up background plates to be rendered in global illumination
within the cinema 4d interface. We include BOTH the rendered files AND the
C4D docs as well.

PFTRACK:
Lately there has been great debate amongst 3d match moving artists. Boujou
or PFTrack? Well, decide for yourselves! We show you how to use both! In
this part of the DVD, we track the footage created by our renderings to
compare the actual camera animation from Cinema 4D AND the data extracted
from PFTrack. We'll use the ground as the origin plane and save this data in
varied formats, so that we can created 3d rain elements in maya to match the
footage!

BOUJOU:
We continue on this 3d tracking adventure with Boujou. We show you how to
change the plane of orientation to make the top of the skyscraper the ground
plane. We export this data out so that we can match move a 3D billboard
inside of maya to match up in combustion! Learn how to track and export the
data you will need at your production facility! Compare the two trackers and
decide what best fits your needs.

MAYA BILLBOARD MATCHMOVE:
Before we get to combustion, we'll make a 3d billboard in Maya and match
move it to the city background plate using the tracked data from Boujou.
Learn how to create render layer passes in Maya so you can a lot of freedom
in your 3d composite within Combustion. Create Color Passes, And Shadow
Passes while adding a shadow catcher for the top of the main building.

MAYA RAIN MATCHMOVE:
We take the PFTrack 3d data, and use it to guide and line up our 3d particle
rain inside of Maya's dynamic module. Learn how to quickly generate a simple
rain effect for our 3d composite within Combustion

VIEWING THE FINAL ELEMENTS:
This section of the DVD shows you how to import all your data and put it in
proper order and color space for our 3D composite within combustion.

BRANCH 1, USING THE PRERENDERED 3D FOOTAGE:
Our 3D Compositing tutorial is 2 pronged. First learn how to take all of our
pre-rendered footage and finalize our match move for output. We use 3D
Compositing space only to compile our 2D imagery.

BRANCH 2, USING THE 3D TRACK DATA IN COMBUSTION:
Well, we tracked all the data in Boujou and PFTrack. Use this method to cut
out the middle phase of rendering. Create your own billboard and match it in
3d right inside of combustion. Just import your 3d point cloud and camera
data directly into the Combustion Workspace.

NEBULA PHASE 1:
We discuss the footage created from our 3D compositing Photoshop DVD and how
to break it down within the Combustion interface. Import the data as grouped
layers from a single Photoshop Document. (Footage Included)

NEBULA PHASE 2:
Create 3D parallax with the footage from the previous step. Learn how to go
from 2d to 3d and make it believable. Learn about 3D camera animations in
both X and Z while comparing the results. (Footage Included)

NEBULA PHASE 3:
We finalize our tutorial by completing an actual shot. Use this footage as
both a transition and lead way into another shot. Add custom filters to
dress it up for eye candy type effects. (Footage Included)

THE PLANET SPACE SCENE:
Well, you spent all that time creating your own star field and planets. Lets
use them to create a "Distant Star Pan Style Shot". Use the existing
materials from the first DVD to create a 3D flyby within combustion. These
3D techniques add lots of power to your shot. Define distance and parallax
with simple moves and layering orders. (Footage Included)

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