Dx Hardware Shaders

The updated DX hardware shader that comes with the June SDK exposes the effect parameters that the shader uses. However, it seems to do so using the names of the underlying effect variables. Does anyone know if it is possible to get at the underlying Semantic for each variable?

I an trying to use the hardware shader but need to export to a custom format which requires the semantic data.

Thanks
Todd

For anyone else....

The August release of the SDK allows you to compile the plug-in and it is an easy modification from there to get at the underlying DXSAS information.