Hi all,
hopefully someone can help.
I am exporting a maya model, that is animated to smoke to be comped.
The model i am going to export will have various textures, these will be applied in smoke.
I am currently using the 'mental ray baking options' to bake in specular but this does it for one frame only
Is there a way to bake it dynamically per frame basis or would it be a case of scripting this?
Any help would be amazing!
Running jr