Dynamics question...

Is it possible to get a moving softbody to knock initially stationary particles around?
I've tried making the softbody an obsticle for the particles to no effect.
I've tried the other way around and the softbody bounces off. I'll admit that it's fun to watch a big rock bounce off a poofy cloud but that's not quite what I'm after, lol.
Any suggestions?
Thanks in advance.

Try plotting the animation on the softbody and applying the plotted animation to it before you make it an obstacle. I have not tried it myself, but maybe it will work. You never know till you try....

Wow! I am honored to have correspondense from such an esteemed Softie!

Ok, I'll try going down the pre-softbody route.
Or perhaps muting softbody just before it hits the particles. You have me thinking now!
Yeah, then unmuting a few frames after the colosion.
That could work for many things but I still wonder if there's a way to leave the softbody alone.
Never know when you need to drop a big green ogre into a pool of water or some such thing.

BTW... Who knows of a really good sub $2000 dedicated particle system that either can plug-in or stand alone? Must be better than Maya's or SI's and hopefully able to breath down Houdini's neck...

Thanks SO much!

Hehe, thanks for the compliments! Hope you are able to work out your problem.

Try Illusion. It's no Maya or Houdini but it's definitely sub $2000 and from what I hear it's not that bad. (especially for $299) http://www.coolfun.com/illusion/index.php

Oh, man! I thought these guys dissapeared!
Hahaaha
Very cool...one new customer coming up!

Thanks Mr. Harris. You've been an awesome help.
Need your floors swept or anything?

Nope, they didn't dissapear. They've been around forever it seems.

Glad I could help. My floors are clean, thanks for asking though.